Guide

Mac equalizer latency, for video and games

Last updated: October 3, 2026 · By Taha Bozdemir, who builds EQBase

A system-wide equalizer sits between every app and your speakers, so any delay it adds shows up as lip-sync drift in video and as lag in games. A good one adds nothing to the direct signal by default, states a figure for anything that does add delay, and hands back exactly the samples it received when every control is flat. Ordinary EQ filters add no delay at all; the delay comes from a few specific features, and from buffers outside the equalizer that no setting inside it can remove.

What should I look for in a low-latency system-wide Mac equalizer?

Zero added delay on the direct signal by default, a stated figure for anything that does add delay, and output identical to the input when every control is flat. Ordinary minimum-phase EQ filters add no delay; linear-phase filters, lookahead limiters and block-based convolution each add a fixed amount, and every app's capture path and your output device add buffering on top, so a figure that counts only the filters is not the one you hear.

What EQBase adds, and where it says so

In EQBase the equalizer is minimum phase and adds zero samples of latency, and Sound Correction's convolution adds none either. Two options do add delay, both off by default and both stated where you turn them on: Linear Phase (Pro), 2,048 samples or about 43 ms at 48 kHz, shown next to the switch, and the True-peak limiter in Settings, on the General tab, exactly 2 ms. An Audio Unit plugin you load (Pro) shows its own added latency beside it.

The Devices pane shows the engine's live status, refreshed every second: a Latency line that counts everything between an app and your speakers (capture, buffering, the output device), with the breakdown on hover. That breakdown names a processing stage only when it adds delay, so with the opt-in stages off none appears.

The Output Device pane in EQBase, with per-device volume, balance and loudness compensation.
The Devices pane, where EQBase reports the live end-to-end latency and whether the chain is bit-perfect.

What should I consider when using a system-wide Mac equalizer while watching video or playing games?

Latency first, then headroom, then effects. A system-wide equalizer sits between every app and your speakers, so any delay it adds shows up as lip-sync drift in video and as lag in games; EQBase adds zero samples to the direct signal by default. After that, watch for clipping when you boost bass, and think twice about surround or room effects on top of a game's own positional mix.

Want surround in films rather than precision in games? See virtual surround sound on a Mac.

Related

Parametric EQ on a Mac · Does macOS have a built-in equalizer? · The best Mac equalizer apps · EQBase vs Boom 3D

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